Tuesday, July 23, 2013

Gettin' the BrainPopping!

My sister and I once owned an N-64 and played Super Smash Bros. on it only a handful of times.  My cousin on the other hand had a plethora of video games for us to play with whenever we visited, and I think only now at the age of almost 23 can I say that I’m mediocre at best when it comes to Mario Kart.  My boyfriend and I once played Super Smash Bros. and I don’t think you need to think very hard about who won that round.  Needless to say, video games aren’t exactly my forte.  To me they represent this realm of toys and gadgets that I have just never really gotten into.  Sure I grew up playing computer games like Pajama Sam, and the school appropriate Where in the World is Carmen Sandiego?, Zoombinis, and Oregon Trail but since about 5th or 6th grade my knowledge of these games has dwindled to slim to none.

Looking back on my middle and high school years, I don’t think my teachers really implemented Internet-based games into their curriculum, I vaguely remember when I was in 5th or 6th grade we had Computer Class where we had the opportunity to delve into a few when we weren't learning how to type—but obviously games have come a long way since then.  Due to my lack of knowledge about video games in general, I decided to focus my assignment for class this week on BrainPop.

This website offers a multitude of resources for all of the major subject areas we’ll be teaching.  The first thing I noticed was that a lot of the resources offered by BrainPop can only be accessed by creating a username.  However this would allow teachers like us to communicate with others, share lesson plans, read BrainPop education bulletins and design online assignments for students.  They have a really great introductory video to BrainPop educators that explains all of this!  And in the era of standards, there’s even a section dedicated to searching via standard even narrowing the search down by state and/or subject!  So I think creating a username is worth it for the access it provides.

I really liked the variety of topics that were covered under the subjects of English and History.  I think there is information on here for just about everyone.  Within the English section alone there was a section on Study and Reading Skills where students can access a dictionary/thesaurus, information on mood and tone as well as paraphrasing.  Each one of these topics includes a video that the student must watch first before moving on.  Although the movies are animated and include a robot, I’d like to think that my middle and most of my high school students can still learn something from the information provided! 

Just for fun I perused the free English section titled “Main Idea” and watched the required video. 

Afterwards students are prompted to take the quiz, go to questions/answers, look at more information or to do the worksheet activity.  I really liked how the quiz could either be graded, serve as a review or could be printed.  The worksheet is a nice addition (albeit seemingly easy) to help the students understand the topic.  Overall, I think it would be a nice addition to a lesson plan, but I wouldn't base all of my teaching off of this website and what it has to offer.

Ultimately I think educational games are fun and should be implemented in the classroom to a certain extent, especially since some aspects of school should be fun!  Kids need a break from the droning voice of a lecture or repetitive slides on numerous Powerpoints.  I think games serve the function of breaking up the monotony that schools sometimes fall into especially with tight curriculum and standards guidelines.  BrainPop seems to be a fun, interactive website with bright colors that will appeal to a wide array of students.  Check it out!

4 comments:

  1. My sense is that you found some things to like on Brain Pop, Kelsey, both in terms of the games themselves and also in terms of the materials made available to support the game play in classroom terms. I also appreciate your mentioning the potential value of games in terms of varying the classroom fare. This potential value is not to be minimized, and you never know who you might reach, or what you might learn about a particular student, by offering them a different way to engage with school and show you what they know/can do.

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  2. Hey Kelsey!

    First of all..Oregon Trail. This brings back so many memories of 4th grade and how many times I played this (or how many times our teacher had to ask students to not name characters after her and then let them die). But reminiscing aside, it's great to hear about your enthusiasm for BrainPop. I wasn't aware of this program before and I was really impressed when you mentioned that one capability was that teachers can search by standards. This is so different from the game I experienced, it seems like it would be a valuable addition to the classroom especially with its quiz and worksheet additions. I'm looking forward to checking this one out.

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  3. Kelsey,

    Thanks for sharing Brain Pop! I've never heard of it, but I feel like this can serve as a good resource in the future. I agree with you that these games should not overpower our lessons, but they are good additions or things to use for fill in time. I think having a student take a relevant quiz on Brain Pop may be more effective than having a student go through an extra worksheet. It is nice to break up instruction into different formats to keep students engaged. I will have to look into Brain Pop to see how I can incorporate this into my classroom!

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  4. It's funny because Nintendo 64 and Super Smash Bros. were the first game system and game I ever owned. I loved that game and Oregon Trail was a classic as well. On a more education-related note, I really like your idea of somehow incorporating these educational games into your practice. I remember in my 6th grade math class, my teacher had an old computer in the back of the room which was loaded with a bunch of math games. We had a sign-up sheet, and at the end of each day, the next student on the sheet would be able to spend the last 10 or so minutes of class playing games. The next day, the next student on the list would play and so on. I remember that students in our class would count down the days until it was their turn to play on the computer. It's just so interesting that students would get excited about playing a video game based on math.

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